I recently watched Gnome Alone and I like the simplicity of the characters. You can do a lot with so little. The arms and legs are like noodles, there is not much definition in the muscles. What I like about films is the approach and style of how they do things. It's a work of art that I enjoy. Every animation studio has a unique style and when you do your own work no one is there to tell you how you should do it or what's right or wrong. There is no wrong in personal work because it's my work, my decision, my art-direction. I often hear a lot about the style of art comparing the west and east, anime v.s. disney, manga v.s. comics and it's difficult to avoid such things when you're making your own film. So I don't touch on this subject because I don't care...I like what I like.
Let's talk about blender. Kim is a female character I have worked on for several years. It has gone through many changes and several models. I needed to change the shape of this model to make it re-usable for my film but moving points can be a pain so I need something bigger and that is the sculpt brush. It's available in sculpt mode but I'm only interested in tweaking vertices and not sculpting. So to do that I need to enable wireframe and because I have a subdivision modifier on it will increase the poly count and smooth my model. To view the same polygon count I had originally I need to enable optimal display.
I used the grab brush to move parts of the mesh and reshape it to a neutral gender-less base. With the smooth tool I cleaned up some of the rougher toned areas and the result is a slimmer model.
A lot of the edge loops needed some clean up work. Blender replaced layers with collections. To add items to a collection select the item and press M on the keyboard, then select the collection you want to add the item to.
I made the skull smaller so the face appears bigger and there is room for the hair which I will discuss at a later time. On the left is the original head, on the right is the new head shape.