I made some changes to the eye edge loops. It had a lot of detail that needed to be removed to simplify edge flow and make for better deformation during animation. Having a lot of edge loops is great for detail but not for rigging or animating. See with too many polygons there are more vertices to weight to the rig. Which means more control over the area but too many vertices can make things complicated and in an animation pipeline this doesn't work well.
The old edge loop can be seen above and the new edge loop below. The ear needs to be replaced with a new one. It's fine the way it is but not what I wanted. Too complex and not many neat edge loops. The challenge with ears is connecting many vertices to the few on the face.